Design Technology

– ‘Design and Technology should be the subject where mathematical brainboxes and science whizzkids turn their bright ideas into useful products.’ James Dyson

Intent

At Fishtoft Academy, we aim to ensure Design and Technology is a practical, fun and engaging subject which utilises creativity and imagination; leading to our learners designing and making a range of structures, mechanisms, electrical systems, textile, and food products that solve real and relevant problems.

Whilst undertaking a variety of creative and practical cross-curricular projects, we teach the knowledge, skills and understanding needed through an interactive process of designing, making and evaluating.

Through these processes, we aim we nurture both learners’ practical skills and technical knowledge in relation to structural design; mechanical and electrical systems; the integration of technology; and food production and nutrition.

The Academy’s values are reflected in the collaborative nature of DT with tasks containing problem-solving skills and challenge for all.  Where relevant, we work in a cross-curricular nature to ensure effective application to give relevance and purpose to our children’s learning.

Implementation

We follow the National Curriculum for Design Technology (2014).

Design Technology is taught to all learners by class teachers in blocked units of work (one per long term) linked to our wider-curriculum themes.  These units of work have been planned using the Academy’s Design Technology knowledge and skills progression ladders and the DT Association’s ‘Project on a page’ materials.   Within each year of our rolling programme, food and product design is taught, whilst textiles is taught within every 2-year cycle.  Computer-aided design (CAD) and Control Technology is included within the upper school cycle.

During the EYFS pupils explore and use a variety of media and materials through a combination of child initiated and adult directed activities. As our learners progress through the Academy, teachers utilise a combination of skills-focused sessions and modelling of techniques to support the children’s development in DT.

In order to ensure that our learners are able to commit the knowledge, concepts and skills they develop to long-term memory, we have core vertical themes which are contained within every unit of DT delivered in our Academy.  These are:

  • Investigate and evaluate existing products
  • Use focused practical tasks to develop particular aspects of knowledge and skills
  • Undertake design and make activities to create ‘something’, for ‘somebody’, for ‘some purpose’
  • Evaluate the effectiveness of the finished product in terms of meeting its intended purpose.
  • Understand how design technology has impacted on our lives now, in the past and into the future.

Design
• Using research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
• Generating, developing, modelling and communicating their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design.

Make
• Selecting from and using a wide range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing, as well as chopping and slicing) accurately.
• Select from and using a wide range of materials, ingredients and components, including construction materials, textiles and ingredients, according to their functional properties, aesthetic qualities and, where appropriate, taste.

Evaluate
• Investigating and analysing a range of existing products.
• Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
• Understand how key events and individuals in design and technology have helped shape the world.

Our rolling plan for DT can be accessed below: